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	<title>gray/matter &#187; autism</title>
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		<title>&#8216;Naughty Auties&#8217; battle autism with virtual interaction</title>
		<link>http://www.stormlight.org/gray/matter/2008/04/09/naughty-auties-battle-autism-with-virtual-interaction/</link>
		<comments>http://www.stormlight.org/gray/matter/2008/04/09/naughty-auties-battle-autism-with-virtual-interaction/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 23:10:14 +0000</pubDate>
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		<category><![CDATA[autism]]></category>
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		<description><![CDATA[Among the flood of recent stories via CNN on autism and related spectrum disorders like Asperger&#8217;s syndrome (the debate over vaccines, links to a common sperm donor, the effectiveness of dietary treatment, and various anecdotal stories) was a report on therapeutic efforts within Second Life.
&#8216;Naughty Auties&#8217; battle autism with virtual interaction
When virtual reality (VR) was [...]]]></description>
			<content:encoded><![CDATA[<p>Among the <a href="http://www.cnn.com/SPECIALS/2008/news/autism/index.html" target="_blank">flood of recent stories</a> via CNN on <a href="http://topics.cnn.com/topics/autism" target="_blank">autism</a> and related spectrum disorders like Asperger&#8217;s syndrome (the <a href="http://www.cnn.com/2008/HEALTH/conditions/03/24/autism.vaccines/index.html" target="_blank">debate over vaccines</a>, links to a <a href="http://www.cnn.com/2008/HEALTH/conditions/04/02/autism.sperm.donor/index.html" target="_blank">common sperm donor</a>, the <a href="http://www.cnn.com/2008/US/04/02/mccarthy.autsimtreatment/index.html" target="_blank">effectiveness of dietary treatment</a>, and various anecdotal stories) was a report on therapeutic efforts within <a href="http://secondlife.com/" target="_blank">Second Life</a>.</p>
<p><a href="http://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html" target="_blank">&#8216;Naughty Auties&#8217; battle autism with virtual interaction</a></p>
<p>When virtual reality (VR) was first demonstrated in the early 90s by early proponents like <a href="http://en.wikipedia.org/wiki/Jaron_Lanier" target="_blank">Jaron Lanier</a>, one of the proposed benefits was for psychological treatment of nervous disorders such as phobias. One of the behavioral treatments for phobias is <em>systemic desensitization</em>, with gradual exposure to the triggering stimulus in a safe environment to re-condition the response. A VR environment can duplicate the phobic stimulus in varying degrees to acclimatize the patient to remaining calm.  A recent study covered in the <em>British Journal of Psychiatry</em> also used VR to <a href="http://arstechnica.com/news.ars/post/20080408-study-paranoid-vr-subway-riders-imagine-vulgar-gestures.html" target="_blank">observe paranoid spectrum behavior</a>. The use of a VR environment for autism spectrum disorders is a parallel example of systemic <em>sensitization</em>, allowing individuals to practice social interactions and gain confidence in communicating in a protective simulacrum of real life.</p>
<p>Second Life also perhaps represents Lanier&#8217;s hope for the future of VR beyond its early roots in static gaming (e.g. <a href="http://en.wikipedia.org/wiki/BattleTech_Centers" target="_blank">BattleTech Centers</a>) and corporate simulations for CAD and oil/gas modeling:</p>
<blockquote><p> &#8220;The main element lacking in video games (compared to what I hope  we&#8217;ll see in virtual reality) is an expressive power. And so, what I  envision is not so much a pre-programmed virtual world that you  might play as a game, but rather a virtual world that you can  change from the inside; a world that people use as a form of expression, in  which they&#8217;re creating things together. Just as people make up their  own Web pages, they would make up little realities and visit each  other&#8217;s realities, or co-create them. And I think that level of activity  would give rise to really, really wonderful new sorts of human  relationships and experiences.&#8221;</p></blockquote>
<p>(Sun interview, <a href="http://java.sun.com/features/2003/02/lanier_qa2.html" target="_blank">The Future of Virtual Reality</a>)</p>
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